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1. Make sniping a viable tactic (Probe/scan related) - in Player Features and Ideas Discussion [original thread]
Quote: - As long as your ship has not excited warp, you should not get a warpable hit with the scan-probes, because of interference from warp. Not a fix in itself. Why is this not a fix? As long as warp "interfered" at the beginning of ...
- by Halbert Vector - at 2011.06.23 00:16:00
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2. Ship Spinning in Incarna - in Player Features and Ideas Discussion [original thread]
Originally by: Lord o'Darkness Imagine the glory of ship spinning in Incarna with the scale ships The ships only look so big now because you're not spinning around them at 500 kilometres a second. You can't have it both ways
- by Halbert Vector - at 2011.06.22 18:22:00
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3. Ship Spinning in Incarna - in Player Features and Ideas Discussion [original thread]
Originally by: Lord o'Darkness The age old tradition of ship spinning is no more! That's not true at all. You still have the fitting window and the preview window to spin your ship, with far more spinning options than the hangar ever h...
- by Halbert Vector - at 2011.06.22 17:51:00
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4. Idea for turrets animation. - in Player Features and Ideas Discussion [original thread]
Originally by: Godisiam 2. In response to the lag thought it is a mute point, here is why when you target something there is a countdown til you acquire it If you are a dramiel with 4 seonsor boosters targeting a titan, that countdown...
- by Halbert Vector - at 2011.06.22 16:44:00
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5. My turret so small. Me want very BIG turret! - in Player Features and Ideas Discussion [original thread]
You know the turrets in eve actually are really big, it's just that the ships they're fitted to are even bigger. Also, I don't know if you noticed, but the ship in your link is actually a naval battleship, not a space battleship. You might as well...
- by Halbert Vector - at 2011.06.22 16:36:00
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6. Idea for turrets animation. - in Player Features and Ideas Discussion [original thread]
This was in a devblog wan't it. There's no code problem, the issue is with how it should work with instalock ships against large targets. Do you speed up the animation and make it look silly in extreme cases? Or do you force the person to wait 1 s...
- by Halbert Vector - at 2011.06.22 16:28:00
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7. Bring back old ship hangar - in Player Features and Ideas Discussion [original thread]
Originally by: Draahk Chimera you wait 30 sec before you can dock out. Although you're right about the other stuff and it doesn't affect your argument, you can undock with an incomplete session change timer.
- by Halbert Vector - at 2011.06.22 12:05:00
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8. What we should see from the balcony of our Captains Quarters - in Player Features and Ideas Discussion [original thread]
How about a docking arm too, you know, so the ship is actually docked. You'd have to decide where the docking port actually is on some ships, or you could just leave it occluded in the hangar scene for easy mode, doesn't really matter. People walk...
- by Halbert Vector - at 2011.06.22 11:59:00
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9. Comets and Meteorites - Why they should exist - in Player Features and Ideas Discussion [original thread]
Edited by: Halbert Vector on 21/06/2011 22:59:35 Originally by: Blubber Bubba Originally by: Halbert Vector It's even easier than that, just make a gravimetric site called "comet", put a huge ice roid in it, maybe with a new mo...
- by Halbert Vector - at 2011.06.21 22:57:00
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10. EVE's PvP doesn't look exciting enough from an outsider's perspective? - in Player Features and Ideas Discussion [original thread]
Originally by: E man Industries Engines can't leave a glowing trail of buring gasses/particals of some sort in there wake? it's sci fi, they could leave pink ponies and explain it away as ponie powered engines. Nope, I can pretty safe...
- by Halbert Vector - at 2011.06.21 22:49:00
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11. Comets and Meteorites - Why they should exist - in Player Features and Ideas Discussion [original thread]
It's even easier than that, just make a gravimetric site called "comet", put a huge ice roid in it, maybe with a new model so it has a tail and some rocky bits. Job done
- by Halbert Vector - at 2011.06.21 21:13:00
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12. Comets and Meteorites - Why they should exist - in Player Features and Ideas Discussion [original thread]
Originally by: Thorn Galen Comets Basically the same as Meteorites, but their orbits are predictable . Oh god what
- by Halbert Vector - at 2011.06.21 20:58:00
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13. Asteroids should not be in 'belts' - in Player Features and Ideas Discussion [original thread]
Perhaps the "asteroid belts" of eve are actually moonlets that have been smashed to bits to make them easier to mine. Originally by: Johnny Wander Comets go very fast, with one example I can think of being 70.56 km/s I look forward to hig...
- by Halbert Vector - at 2011.06.21 19:45:00
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14. EVE's PvP doesn't look exciting enough from an outsider's perspective? - in Player Features and Ideas Discussion [original thread]
Edited by: Halbert Vector on 21/06/2011 18:38:36 Originally by: Valei Khurelem Originally by: Halbert Vector Originally by: E man Industries oh i forgot Engine Trails They don't exist in space. Engine trails would...
- by Halbert Vector - at 2011.06.21 18:35:00
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15. EVE's PvP doesn't look exciting enough from an outsider's perspective? - in Player Features and Ideas Discussion [original thread]
Originally by: E man Industries oh i forgot Engine Trails They don't exist in space. Engine trails would look great as part of a sort of psychedelic tactical overlay though
- by Halbert Vector - at 2011.06.21 17:33:00
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16. Next big thing... - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Hillary we'd have to have no sound effects, no max speed for ships, stray bullets and missiles that missed their targets randomly splatting people, asteroids in belts sitting millions of km apart etc etc. Does this n...
- by Halbert Vector - at 2011.06.21 12:20:00
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17. Battleships and small gangs - bring them back - in Player Features and Ideas Discussion [original thread]
Originally by: Shantie en'Lewarx In Eve, possibility+grinding=certainty. Which means if BS -can- shoot down a bomber, it will do so 99% of time, given enough time to spread that sure method wide enough. Otherwise, bombers melt BSs in 99% o...
- by Halbert Vector - at 2011.06.20 12:07:00
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18. Battleships and small gangs - bring them back - in Player Features and Ideas Discussion [original thread]
Originally by: Shantie en'Lewarx Originally by: Halbert Vector a battleship. Originally by: Halbert Vector a 2mil rifter Last time I checked, the Rifter was a Minmatarian frigate. Maybe you should break up on whatever...
- by Halbert Vector - at 2011.06.20 11:45:00
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19. Battleships and small gangs - bring them back - in Player Features and Ideas Discussion [original thread]
I don't think you need to worry so much about bombers. They really are very, very easy to kill, even as a battleship. A set of medium drones or a 2mil rifter can melt most bombers in around 15 seconds.
- by Halbert Vector - at 2011.06.20 11:18:00
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20. End Station games ffs, it's pathetic. - in Player Features and Ideas Discussion [original thread]
Since incarna will be able to render ships and people at the same time, a window or viewscreen watching the undock seems pretty reasonable to expect in the near future. Something like that would make it possible to finally remove or reduce the und...
- by Halbert Vector - at 2011.06.20 10:39:00
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